So,
how does the most-adapted character in history/fiction work in the
world of Hidden Object Games? Not too shabbily, as it turns out.
Robin's Quest is a hybrid adventure/HOG, as it puts more focus on
puzzle solving and world manipulation than simple object hunting
gameplay. That, and it introduces a system where the player gains new
powers not by training or learning spells, but by assembling Robin's
famous band of Merry Men. Now, on to the Hidden Object Criteria!
Criteria
1: To what degree do the puzzle screens look like a thrift store
vomited on my monitor?
Too
a modest degree. While there isn't much size or colour cheating,
random objects will often be scattered all over the screen to make
them a little more difficult to find, with no thought given to
gravity or logic. At least there's no anachronism on display, so
thank heavens for small favours. It's cleat that the game's HOSs
weren't the highest priority - while they're well drawn, there aren't
enough of them, and clearly more care was put into the puzzles and
minigames.
Criteria
2: Are the searches justified by the premise/story?
Standard
15:1 screens are the order of the day, with one unfortunate twist.
While most games in that subgenre will just hand the player a long
list of items let them get to it, Robin's Quest makes the odd choice
to only show the player a few of the items at a time. This isn't
completely unheard of, but normally a new item will swap into the
list once an old one has been found. Robin's Quest goes another way
with its lists, offering five stacks of words, each one three items
deep. Find an item, and the next item in the stack appears. Find all
the items in the stack, and it's gone, but the others remain. This
can lead to a situation where the player has found twelve items, and
has three left, but doesn't know what the last two are, because
they're stumped by the top of the pile. It's not a great system, as I
didn't enjoy the arbitrary and pointless increase in HOS difficulty.
Criteria
3: How well do the various puzzles and object searches meld together
to form a coherent whole?
Darn
well. While the HOSs come up short, the minigames and puzzles are all
well-made and thematically perfect. Many involve archery, as one
would expect, and all the merry men are always quick to jump in,
moving heavy objects, sweet-talking guards, or pickpocketing,
depending on what the situation requires. The story, which finds
Robin attempting to battle corrupt taxmen while rescuing her
imprisoned husband, is a fun take on the legend, and the steps that
the story takes to get there - each area is built around Robin
helping a different townsperson recover their gold - serves to make
the world feel bigger and more real than is often the case.
The
vast majority of the HOGs I cover here are gothic or horror-themed,
so it's nice to see one that's all bright colours
and smiling characters. Robin's Quest is a beautiful casual
adventure. Sure, anyone looking for a large number of challenging
HOSs should go elsewhere, but those interested in a couple of hours
of solid puzzling can do a whole lot worse.
Care to watch the playthough that led to this review? Check out the first video here!
Care to watch the playthough that led to this review? Check out the first video here!
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