A
haunted hotel with a murderous backstory? Could there be a better
setting for a Hidden Object Game? Apparently the publishers at Big
Fish don't think so, as they've put out eleven games in this
particular franchise. The Axiom Butcher is the latest, and it
concerns the aftermath of a slasher rampage that occurred at the
titular hotel some years earlier. When the player, controlling a
prominent detective, chances upon a stranded police officer during a
blizzard, they discover that the murders may be starting up again -
and it's up to them to put a stop to it before another hotel full of
people are massacred!
Criteria
1: To what degree do the puzzle screens look like a thrift store
vomited on my monitor?
Quite
a bit, but the game does a great job of justifying it. Set in a
recently-renovated hotel, The Axiom Butcher makes it clear that there
are still plenty of dilapidated and trash-strewn corners of the
building, and these provide the setting for most of the game's hidden
object screens. So the player will find numerous piles of garbage
that need to be sifted through, but all of the items within manage to
seem plausible within the locations they appear. There's almost no
instances of size, colour, or gravity cheating - this leads to HOSs
that are fundamentally fair to play, even tending a little towards
the 'easy' end of the difficulty spectrum.
Criteria
2: Are the searches justified by the premise/story?
A
pretty huge mixed bag here, as there are absolutely no integrated
hidden object screens. Whether the game is offering 12:1 lists or
providing outlines of the items players need to find, there's never
any reason given for most of the searching they're asked to do. Worse
still, there are a number of 'object match' screens, where the player
has to find six matched pairs of symbols hidden around the screen.
Memory is a perfectly good type of minigame, but seeing it mixed with
hidden object screens does not lead to interesting or worthwhile
results.
Criteria
3: How well do the various puzzles and object searches meld together
to form a coherent whole?
The
Axiom Butcher feels a little stretched out at times - at four hours
(including bonus chapter), it was one of the longest HOGs I've
played. This extra length isn't because it's absolutely packed with
puzzles, HOSs, or story, but rather a truly astonishing amount of
busywork the player is tasked with. Nearly every door/cabinet/trunk
in the hotel is secured with an impractically ornate lock which can
only be opened by finding the correct symbol/key/rune. There are few
locked panels that don't have another locked panel hidden behind
them. There are large swaths of the game where I found myself
unlocking an elaborate cubbyhole to find the key to open another door
at the other end of the hotel, which hides inside it the key to the
sub-cubbyhole inside the first location.
It's
too bad the game felt the need to put in so much filler, since
there's a lot of interesting story to tell, as well as a number of
surprisingly well-designed puzzles. If anything, I would have liked
to hear a little more of the story, since the details get a little
convoluted and muddy towards the end. The Bonus Chapter doesn't offer
any closure on the main story, but it does give players a look at the
hotel's terrifying origins, while providing a solid standalone 1-hour
adventure.
Haunted
Hotel: The Axiom Butcher doesn't have enough plot and puzzles to
balance out the sheer amount of backtracking and number of fetch
quests the player is asked to do. Still, the plot is interesting and
the puzzles are almost universally well-crafted and challenging. An
fan of the hidden object genre who doesn't mind a little extra
padding will certainly find this to be a worthwhile entry.
You can find the first part of my playthrough here-
You can find the first part of my playthrough here-
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