With
three games in a row managing to blow me away with their thrilling
stories and stellar production values, the Grim Legends series is
quickly making it to the top of the heap when it comes to solid HOG
franchises. This one moves away from the more classical European
mythology that influenced the first two, and sets its sights on
rather more recent targets, specifically the games 'Assassin's Creed'
and 'The Order'. Yes, like Abyss: Wraiths of Eden, this is another
prime example of one of Artifex Mundi's developers lifting art design
and aesthetic from a popular game and then building their own world
out of the borrowed assets. Like Abyss, this results in an
unmitigated success.
Criteria
1: To what degree do the puzzle screens look like a thrift store
vomited on my monitor?
Not
at all. The game is set almost entirely in a town besieged by
mystical forces, and the developers cannily use this justification to
explain why the HOSs are littered with random objects. Everything
makes sense in its location and time period, with almost no cheating
to be found. These are some of the best-rendered HOSs I've come
across.
Criteria
2: Are the searches justified by the premise/story?
Absolutely.
The game doesn't have a lot of Hidden Object Screens, but the vast
majority of them ask the player to only find specific items that
they're actually going to need in their adventure. Whether they're
looking for a dozen plants to complete a recipe or assembling a
crossbow, nearly every item the player is asked to click on is
story-related. There are a couple of 12:1 screens, but they're just a
tiny minority of the game's HOSs.
Criteria
3: How well do the various puzzles and object searches meld together
to form a coherent whole?
This
is a fantastic production all around. The various puzzles all fit
within the world, even the minigames are right on point. In addition
to standard point-and-click adventure gaming, the player will
occasionally have to battle an occult force - this is accomplished by
playing a rune identification minigame that proves quite thrilling in
each of its instances. The game also makes sure to include vast
segments of backstory within the puzzles themselves, leaving the
player to learn backstory and receive exposition through gameplay
rather than dialogue or text documents. This has been a feature of
the series all along, but here, in part three, the developers have
really raised it to an art form.
The
game's only drawbacks are so small that I almost hesitate to mention
them. There's a fun sequence right at the start that asks the player
to come up with a plan for defeating a monster using the environment
it's standing in - it's a great exercise, but unfortunately it's just
a one-off. There's also one minor problem with the bonus game - it's
intended to provide closure for the main game's story, as bonus
levels so often do, but it ends with questions still lingering. Not a
great way to leave your players, developers.
With
a great story, beautiful world, and challenging puzzles, Grim Legends
3 is as good as HOGs get. The beta for this game was my first
experience with this franchise - and it inspired me to check out all
of the other entries. Each one has been better than the last, and The
Dark City, while a departure from the series' previous style, really
is the best entry yet. I just hope the next game in the series can
live up to the bar that's been set.ormula, with pale women endangered
by terrible family secrets, gives the whole game a sheen of class and
depth that set it apart from the crowd.
Curious about the playthrough that led to this review? Check out a video of it below! Or, you know, you can go to YouTube where it's big.
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