As
the second game covered in my 'Hidden Object Drinking Game' series,
my memories of this one are a little muddy, so please bear with me on
some of the finer points. The game concerns a woman (a reporter,
maybe?) whose father or grandfather (definitely one of those) has an
unfortunate run-in with a time traveler! It's up to the player to
visit various periods in history to rebuild the family time machine,
save the relative, and unlock the mystery of stonehenge! So long as
the game stops spinning, that is.
Criteria
1: To what degree do the puzzle screens look like a thrift store
vomited on my monitor?
It's
pretty bad. While the developers are good at filling the screens with
items only from their specific time periods, the actual items are
scattered around with no thought given to logic or gravity. There are
so many cheap and borderline-unfair item placements that this game
would have given me trouble even if I wasn't drinking heavily while
playing it. Seriously, I'm sick of seeing the word 'bow' and then
being expected to know whether I'm looking for 'violin bow', 'bow and
arrow', or 'gift wrapping bow'. That's just infuriating. I will give
the game credit on one front - there are plenty of HOSs to play.
While each era may only be two screens wide, at least each one has a
good amount to do in it.
Criteria
2: Are the searches justified by the premise/story?
12:1
gameplay through and through. Player need one item, and are asked to
find a passel. For no good reason. This is clearly a game made by
people following a template for HOG construction, littering a HOS
here and there, asking players to solve a couple of simple puzzles in
each area and then quickly moving them on to the next. No real effort
is made to have any of this feel particularly plausible or natural.
Criteria
3: How well do the various puzzles and object searches meld together
to form a coherent whole?
It
certainly functions as it's supposed to, setting up conflicts and
then resolving with a HOS and a puzzle. While being bland isn't a
crime, nothing about the game's situations, characters, or even
puzzles really stood out. There's a bit of time travel humour right
at the start, in which the main character finds herself in medieval
times and is surrounded by people ready to comment on her bizarre
style of dress, but even that only happens briefly - beyond the first
chapter there aren't really any characters of note to add colour to
utterly rote gameplay. Then the whole thing ends up with a sequel
hook and no story resolution. It's a shame.
Has
drinking made my memories of this game considerably less sharp than
they ought to be, its shortcomings aren't merely a product of my
imagination. The game simply isn't well-made or interesting enough to
recommend. It's suitable only for those desperate to play a bunch of
HOSs they've never seen before, and even then, make sure to get it on
sale.
Want to see the playthrough that led to this review? Here's the first video in the playlist!
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